Road Lights is a narrative driven game which explores a boy's fears and anxieties, seen through family road trips as he battles his own dark imagination. The game revolves around the unique gameplay mechanic of attacking enemies by throwing different kinds of lights from the passing landscape to defeat them. As Co-Founder of Taperas Interactive, I was responsible for procuring financing from the Competitive Funds for Culture (FCC) in the Videogames Category (2016), granted by the Ministry of Education and Culture (MEC).
2017 - 2018
MedVenture I worked on designs, illustrations and animations for this prototype mobile game with medical research purposes for a U.S. University. The game revolves around teaching the patients about Maslow's Hierarchy of Needs and the benefits of maintaining a healthy daily routine. We worked out how to fuse these concepts with the story of a castaway and involve the mechanics with the progress the player makes with his own improvements in the real world, through compulsory diary entries and daily checkups.
Signed an NDA with specific permission to showcase the project on my portfolio.
Potato Bumper Dash was my solo thesis project for the Bachelor's Degree in Animation & Videogame Design at ORT University Uruguay. It is a local split screen multiplayer game for up to four players in which you control futuristic bumper cars while chasing down the other players with potato bazookas. There are 6 playable characters and 4 stages, with a single player timer mode as a bonus. I made the game on my own, using Blender and Unity (programming it in C#). Published on itch.io under TOASTudios.
Tiny Giant Leaps is an educational game geared towards teaching young kids about Emotional Intelligence; funded by MIEM-DINATEL. It follows an alien who crashes on an unknown world where emotions rule everything. He'll learn along the way how to deal with extreme emotions and be more in peace with himself and the world around him to better deal with life's obstacles. I was in charge of prototyping and developing the Vertical Slice demo for Sofia Battegazzore alongside the programmer and artists.
The Government Took My Cat is a game we made during one of the Game Jams I've attended throughout the years. This jam took place in Montevideo, Uruguay, during winter of 2016. We made this short game about government agents taking over this little girl's home town block, inspired by "Stranger Things" and the Metal Slug game series.
Iron Cats Team