Joaquín rossi

Game Designer

Game Designer

Writer

Technical Artist

Producer

Obtained Government Funding

Road Lights is a narrative driven game which explores a boy's fears and anxieties, seen through family road trips as he battles his own dark imagination. The game revolves around the unique gameplay mechanic of attacking enemies by throwing different kinds of lights from the passing landscape to defeat them. I am a Co-Founder of Taperas Interactive, responsible for procuring financing from the Competitive Funds for Culture (FCC) in the Videogames Category (2016), granted by the Ministry of Education and Culture (MEC).

Taperas Interactive

2017 - 2018

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Lead Artist

Game Design

Consultant

Contract Work

Prototype Research Game [Code Named "MedVenture"]. I Worked on Designs, Illustrations and Animations for this Prototype mobile game with medical research purposes for a U.S. University. The game revolves around teaching the patients about Maslow's Hierarchy of Needs and the benefits of maintaining a healthy daily routine. We worked out how to fuse these concepts with the story of a castaway and involve the mechanics in the progress the player makes with his own improvements in the real world, through diary tracking mechanics and daily checkups.

Ingenious Softworks

2019

Signed an NDA with written permission to showcase the project on my portfolio.

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Game Designer

Programmer

Lead Artist

Student Project

Potato Bumper Dash was my solo thesis project for the Bachelor's Degree in Animation & Videogame Design at ORT University Uruguay. It is a local split screen multiplayer game for up to four players in which you control futuristic bumper cars while chasing down the other players with potato bazookas. There are 6 playable characters and 4 stages, with a single player timer mode as a bonus. I made the game on my own, using Blender and Unity (programming it in C#). Published on itch.io under TOASTudios.

TOASTudios

2017

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Game Designer

Level Designer

Contract Work

Tiny Giant Leaps is a game about an alien who crashes on an unknown world where emotions rule everything, and he'll learn along the way how to deal with extreme emotions and be more in peace with himself and the world around him to better deal with situations. I was in charge of prototyping and developing the Vertical Slice demo for Sofia Battegazzore alongside the programmer and artists. This was an educational game geared towards teaching young kids about Emotional Intelligence. Funded by MIEM-DINATEL.

Sofia Battegazzore

2017

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Game Designer

Level Designer

 

Background Artist

Game Jam

The Government Took My Cat is a game we made during one of the Game Jams I've attended through the years. This jam took place in Montevideo, Uruguay, during winter of 2016. We made this short game about government agents taking over this little girl's home town block, inspired by Stranger Things and the Metal Slug series of games. 

Iron Cats Team

2016

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Contact Info

(+598) 98731028

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