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Joaquín Rossi

Game Designer

Hi there!

I'm Joaquín, a Game Designer and aspiring Project Manager from Uruguay, currently studying and living in Helsinki (Finland)

I've had the pleasure of working with many talented Artists, Musicians and Programmers during my almost 3 years of

experience in small scale game development.

The following is a selection of projects I've worked on

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Project Management

(Scrum Master)

Co-Game Designer

 

Level Designer

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  • Online arcady co-op game where 2 players (Driver + Catcher) collect as many items as possible, avoiding the Shop-Bots and race the timer to the finishing line!
     

  • Student project being developed for the Game Project course at Aalto University under the vision of Noora Heiskanen.
     

  • Started development in 2021 (+4 months)
     

  • Team size: 8

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Creative Director

 

Producer

Game Designer

2D Technical Artist

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  • Narrative driven mobile game exploring a boy's fears and anxieties seen through family road trips as he battles his own dark imagination.
     

  • Gameplay mechanic of attacking enemies by throwing lights from the passing landscape.
     

  • Co-Founder of Taperas Interactive, financed by the Competitive Funds for Culture (FCC).
     

  • Developed on-and-off as a creative endeavor between 2017 - 2018 (19 months)
     

  • Team size: 4

To play, press and hold the enter key. To stop, release the enter key.

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2D Artist

Game Design

Consultant

 MedVenture 

  • Survival mobile game where you help a castaway survive a chaotic journey adrift while keeping your pill taking routine on track by playing through Maslow's Hierarchy of Needs.
     

  • Part of a research study targeting liver transplantees (between 16 and 25 years of age) carried out by the University of Colorado's ACCORDS mHealth & Informatics Core.
     

  • Contract work for Ingenious Softworks.
     

  • Developed during 2019 (5 months)
     

  • Team size: 5

To play, press and hold the enter key. To stop, release the enter key.

Programmer (C#)

 

Game Designer

Level Designer

2D/3D Artist

UI/UX

  • Local multiplayer battle arena game (1-4 players) in which you drive bumper cars while shooting potato bazookas through 80's retro-futuristic inspired stages.
     

  • 6 playable characters + 4 stages + single player timer mode.
     

  • Student project developed as my final Game Project for my B.A. at ORT University Uruguay.
     

  • Developed during 2016 - 2017 (9 months)
     

  • Team size: 1

To play, press and hold the enter key. To stop, release the enter key.

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  • First person puzzle adventure game which puts you in the shoes of a Runner tasked with trapping shadow monsters using a set of ever more complex puzzle ruins.
     

  • Student project developed for the Game Project course at Aalto University after Elina Eskelinen and I pitched the idea and got selected to be one of the games developed.
     

  • Developed during 2020 (2 months)
     

  • Team size: 8

Co-Creative Director

 

Project Manager

Game Designer

(Puzzles)

To play, press and hold the enter key. To stop, release the enter key.

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Game Designer

Level Designer

  • Platformer game following an alien who crash lands on an unknown world where emotions rule everything, learning along the way how to deal with these new feelings.
     

  • Aimed at teaching young kids about Emotional Intelligence.
     

  • Contract work for Sofia Battegazzore's vertical slice demo, funded by MIEM-DINATEL.
     

  • Developed during 2017 (4 months)
     

  • Team size: 5

To play, press and hold the enter key. To stop, release the enter key.

2D Environment Artist

Level Designer

  • Run-&-gun game about government agents taking over a suburb neighborhood and kidnaping cats. Now it's all up to this little girl and her DIY gun to rescue them.
     

  • Winter Jam (Montevideo, Uruguay)
     

  • Developed during 2016 (48hrs)
     

  • Team size: 4

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To play, press and hold the enter key. To stop, release the enter key.

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Contact Info

(+358) 414986401

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