Producer / Game Designer
Hi there, I'm a 27 year old game developer who's worked as Producer, Game Designer, and Artist on a variety of projects.
Being organized and detailed oriented are two of my best qualities, which shine through onto every project and team I work with.
I've had the pleasure of working with many talented Artists, Musicians and Programmers during these last couple of years.
The following is a selection of projects I've contributed on.
Road Lights started as a personal project of mine (Night Lights) but quickly developed into our team's shared vision. It is a narrative driven game which explores a boy's fears and anxieties, seen through family road trips as he battles his own dark imagination. The game revolves around the unique gameplay mechanic of attacking enemies by throwing different kinds of lights from the passing landscape to defeat them. As Co-Founder of Taperas Interactive, I was responsible for procuring financing to develop this game from the Competitive Funds for Culture (FCC, 2016), granted by the Ministry of Education and Culture (MEC).
2017 - 2018
MedVenture I worked on all illustrations and animations (except UI/UX designs) for this prototype mobile game with medical research purposes for a U.S. University. The game revolves around teaching the patients about Maslow's Hierarchy of Needs and the benefits of maintaining a healthy daily routine. We worked out how to fuse these concepts with the story of a castaway and involve the mechanics with the progress the player makes with his own improvements in the real world, through compulsory diary entries and daily checkups.
Signed an NDA with specific permission to showcase the project on my portfolio.
Potato Bumper Dash was my solo thesis project for the Bachelor's Degree in Animation & Videogame Design at ORT University Uruguay. It is a local split screen multiplayer game for up to four players in which you control futuristic bumper cars while chasing down the other players with potato bazookas. There are 6 playable characters and 4 stages, with a single player timer mode as a bonus. I made the game on my own, using Adobe Suite, Blender and Unity (C# Programming). Published on itch.io and Abya Cast (Beta) under TOASTudios.
Tiny Giant Leaps is an educational game geared towards teaching young kids about Emotional Intelligence; funded by MIEM-DINATEL. I was in charge of prototyping and developing the Vertical Slice demo for Sofia Battegazzore, working alongside a programmer and artists. The game follows an alien who crash landes on an unknown world where emotions rule everything. He'll learn along the way how to deal with extreme emotions and how to be more in peace with himself and the world around him to better deal with life's obstacles.
The Government Took My Cat is a game we made during one of the Game Jams I've attended throughout the years. This jam took place in Montevideo, Uruguay, during winter of 2016. We made this short game about government agents taking over this little girl's home town block, inspired by "Stranger Things" and the Metal Slug game series.
Iron Cats Team